Wednesday, May 30, 2007

Two Worlds: Skills

IGN have posted a juicy number about the skills in Two Worlds. Yes, they seem like an Oblivion/WoW mesh and not balanced, but I'm sure by the time the 360 gets its goods that we'll be hearing a lot more... and then some.

Alchemy - Even if you don't have any points in this skill, you can still throw ingredients into a pot and create potions and items. However, those who do increase their Alchemy skill will find their creations becoming more effective.

Burn - A skill that's especially handy when exploring underground, Burn allows you to push a lit torch into an opponent's face - both blinding them and dealing damage. Putting points in this skill makes it more likely your foe will be left defenseless and increases the damage dealt.

*Critical Hit - With this skill, every melee attack will have a chance of dealing a hefty amount of damage. When you put skill points into Critical Hit, your chance of dealing one of these mighty blows increases, as does the amount of damage you'll deal.

*Setting Traps - The more damage or effects a trap deals, the more complicated it is. A higher skill rank in Setting Traps allows you to use more deadly devices.


Thanks IGN!


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